This site is an artistic interpretation, based on the narrative of the Stanley Kubrick film, 2001: A Space Odyssey.
The first screen is geography based navigation of key scenes. In this example, the location of Space Station is activated. The sub menu reveals choices for specific film scenes that take place here.
From the previous screen, the viewer clicked “space station” to reveal a more-detailed summary of scenes from this location.
Here is a specific-location landing page. The visual focus is a scene clip. Secondary information is a written summary of key plot points, and potentially related scene for comparison.
Two scenes, side by side. Each scene features a short description, and timeline slider, for easy queuing. The most unique aspect of this interface design is the player bar.
I came up with this unique player-control system that allows viewers to control either clip independently, or simultaneously. In this view the entire bar is yellow, which means the play-button will control both the clips in unison. If you want to deactivate either scene, you can click on the corresponding half of the yellow play bar, or on the corresponding location icon in the right column.
Clicking the icon at the top right of the global bar, triggers a drawer-like panel of directive scene topics to take not of.
Each scene features a group gathered around a “watering hole”. The blue highlight illuminates the similarities with hominid and Dr. Smyslov.
Are the shapes of rocks and chairs deliberately similar, or merely a coincidence?
The Watering Hole scene is active, the Lounge scene is paused, and deactivated.
A variety of scene comparison pairings featured on this site.
Another example of what a scene-comparison page could look like with alternate content.
This website is the result of a student project. The assignment: take the narrative of 2001, extract data points of your choice. Design a site that allows a viewer to explore these data points. The data I selected related to strong visual symbolism, structure and theme. Therefore, I designed a scene-comparison product. Here are some of my process sketches that helped me reach my final concept.